
















Axe 1
Polygons: 302;
Vertices: 320;
Objects: 1;
File formats:
-3ds;
-Blend (native, standard and Cycles materials);
-DAE (Collada);
-FBX;
-OBJ;
-Unitypackage;
-Unreal Engine zip-package(Axe_1_UE.zip);
-Godot game engine zip-package.
Textures:
- Diffuse map (Albedo) - DIFF;
- Normal map - NORM, NORM_1, NORM_2;
- Ambient occlusion - AO;
- Roughness map - ROUG;
- Metallic map - METAL;
- Specular map - SPEC.
Sets of textures with resolution:
- 1024x1024;
- 2048x2048;
- 4096x4096.
In order to optimization, textures and 3D files are in different archives.
Just unpack them as they are in one folder, all dependencies are saved.
ZIP packages are designed in such a way that they are unpacked into one folder (Axe 1), with all dependencies saved, and subfolders.
So nothing duplicates.
Do not forget to unpack textures.